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NeoPocott v0.36b Home 
 

NeoPocott v0.36b Release News:

  • MANY MANY GAMES WORK NOW !!! ; )
  • Check initialization functions (Gollum)
  • Change keyboard handler to avoid confusing with Allegro (Anarko)
  • Initialization functions now returns a boolean when malloc fails (Anarko/Richard Bannister)
  • Add special DIV opcode (Gollum)
  • Add 16-bit shift opcodes (Gollum/David McEwen)
  • Add LDCF/STCF opcodes (Gollum/David McEwen)
  • Add LDDR opcode (Gollum)
  • Add MINC1 opcode (Gollum)
  • Optimize some opcodes (Gollum)
  • Split main emulation function (Gollum)
  • Rewrite entirely the cpu core to eliminate all stupid bugs (Gollum)
  • Change KEY_XXX into NGPKEY_XXX to avoid confusing with Allegro (Anarko)
  • Fixes Load_Rom (Richard Bannister)
  • Fixes some warnings with MSVC (Gollum)
  • Fixes many warnings with GCC (Anarko)
  • Fixes unknown instruction error display (Gollum)
  • Change Debugger into NGPDebugger (Richard Bannister)
  • Add fake Z80 sound emulation (Gollum)
  • Add STCF opcodes (Gollum)
  • Add a few AND/ADC missing opcodes (David McEwen)
  • Remove link errors (Richard Bannister)
  • Fixes (aaarghhh !!!) read/write memory addresses (David McEwen)
  • Remove all warnings (Gollum)
  • Code is now 100% in C (remove all C++ stuff) (Gollum)
  • Emulator now uses independant code modules (Gollum)
  • Win32 specific code is now isolated (Gollum)
  • Add directories for each specific port code (Gollum)




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