Breaking News
News Archives
Submit News
News Only
Mobile News
NewsBoy
ROM Files
Arcade Emus
M.A.M.E.
Console Emus
GameBoy Adv
PlayStation 2
PlayStation
Nintendo 64
Dreamcast
Pinball Emus
Front-Ends
Cabinet Pics
Forums
Site Map
Site Links
Contact Us
343,650,473 Served 84 Users Online
|
|
| | |
NeoPocott v0.36b | Home |
| |
NeoPocott v0.36b Release News:
- MANY MANY GAMES WORK NOW !!! ; )
- Check initialization functions (Gollum)
- Change keyboard handler to avoid confusing with Allegro (Anarko)
- Initialization functions now returns a boolean when malloc fails (Anarko/Richard Bannister)
- Add special DIV opcode (Gollum)
- Add 16-bit shift opcodes (Gollum/David McEwen)
- Add LDCF/STCF opcodes (Gollum/David McEwen)
- Add LDDR opcode (Gollum)
- Add MINC1 opcode (Gollum)
- Optimize some opcodes (Gollum)
- Split main emulation function (Gollum)
- Rewrite entirely the cpu core to eliminate all stupid bugs (Gollum)
- Change KEY_XXX into NGPKEY_XXX to avoid confusing with Allegro (Anarko)
- Fixes Load_Rom (Richard Bannister)
- Fixes some warnings with MSVC (Gollum)
- Fixes many warnings with GCC (Anarko)
- Fixes unknown instruction error display (Gollum)
- Change Debugger into NGPDebugger (Richard Bannister)
- Add fake Z80 sound emulation (Gollum)
- Add STCF opcodes (Gollum)
- Add a few AND/ADC missing opcodes (David McEwen)
- Remove link errors (Richard Bannister)
- Fixes (aaarghhh !!!) read/write memory addresses (David McEwen)
- Remove all warnings (Gollum)
- Code is now 100% in C (remove all C++ stuff) (Gollum)
- Emulator now uses independant code modules (Gollum)
- Win32 specific code is now isolated (Gollum)
- Add directories for each specific port code (Gollum)
| |
|
|